Psychology Atlas

How The Mind Works
Sign In
Text size
100%
Theme
Psychological Phenomena

Proteus Effect

Clinical and Motivational Phenomena

The Proteus effect is the tendency for a person's behavior in a virtual environment to change to match the characteristics or stereotypes associated with their avatar's appearance. The researchers Nick Yee and Jeremy Bailenson introduced the concept at Stanford University in 2007, showing for example that people given taller or more attractive avatars tended to behave more confidently in social interactions within the virtual world than people given shorter or less attractive avatars. The effect demonstrates that a person's digital self-representation can shape their real behavior and self-perception, not merely reflect it.

Facts
Core Claim
The visual characteristics of a person's avatar in a virtual world can change that person's own behavior to match stereotypes associated with the avatar's appearance. 1
First Described Year
2007 1
Classification
Type of Phenomenon
Cognitive Phenomenon 1
Sources
1. Proteus effect, Wikipedia
  • Lead section
    The Proteus effect describes a phenomenon in which the behavior of an individual, within virtual worlds, is changed by the characteristics of their avatar.
  • History section
    The Proteus effect was first introduced by researchers Nick Yee and Jeremy Bailenson at Stanford University in June 2007.
  • lead section, phenomenon-kind classification
    The Proteus effect describes a phenomenon in which the behavior of an individual, within virtual worlds, is changed by the characteristics of their avatar.
View the Source
Comments (0)
No comments yet. Be the first to share a thought.
Reader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.